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- 4876 AMBIENT
- 4877 POINT
- 4878 SPOT
- 4879 DIRECTIONAL
- 4880 SKY
- 4881 Default
- 4882 5500K Daylight
- 4883 6500K Daylight
- 4884 7500K Daylight
- 4885 3020K Warm white fluorescent (warm means slightly red)
- 4886 3450K White fluorescent
- 4887 4250K Cool fluorescent (cool means slightly blue)
- 4888 6250K Daylight fluorescent
- 4889 5710K Clear mercury
- 4897 4430K Improved color mercury
- 4898 3190K Tungsten halogen
- 4899 2100K High pressure sodium
- 4900 1740K Low pressure sodium
- 4901 Overcast (CIE)
- 4902 Clear (CIE)
- 4903 Intermediate (CIE)
- 4904 Overcast (IESNA)
- 4905 Clear (IESNA)
- 4912 Intermediate (IESNA)
- 4992 PARALLELPOINT
- 4993 HEADLIGHT
- 8201 Light
- 8202 Active
- 8203 Visible
- 8204 @
- 8205 X position
- 8206 Y position
- 8207 Z position
- 8208 X direction
- 8209 Y direction
- 8210 Z direction
- 8211 Color
- 8212 Type
- 8213 Constant attenuation
- 8214 Linear attenuation
- 8215 Quadratic attenuation
- 8216 Power
- 8217 Cone
- 8218 Umbra
- 8219 Ambient
- 8220 Diffuse
- 8221 Specular
- 8222 Init size
- 8223 OpenGL Specific
- 8224 1 / ( D + 1 )\n\nWhere "D" is the distance from the source
- 8225 1 / ( D * D + 1 )\n\nWhere "D" is the distance from the source
- 8226 1 / D\n\nWhere "D" is the distance from the source
- 8227 1 / ( D * D )\n\nWhere "D" is the distance from the source
- 8229 Normal Light
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